Everything we see and touch, from the fantastic to the sublime, starts with an artist’s idea, using ‘pencil and paper,’ to bring an idea to a physical reality. That’s what Scott Nakada does daily with props, drawn art, and conceptual works.

BACKGROUND

My interest in art began at an early age. The basics were always with me, recognized and nurtured by teachers, friends, and most importantly my parents.

The influence of technical-looking animation was always a part of my entertainment, along with television shows such as Star Trek, popular comedies, and other dramatic works of fiction as well as the good old action flick.

By the time I had graduated high school, I had already established a reputation among my peers as one of the three best artists in the school with two major public murals having been completed, and artwork exhibited in Asia, Europe, and the USA.

Influenced by great artists, science fiction, and Japanese animation, I have developed my own drawing style which has served me well in recent years to convey power, motion, function, and emotion through otherwise inanimate assemblies of materials.

While holding other real-world jobs that were very demanding, I started my own prop company, Xscapes Sci-Fi Originals, establishing a web presence to keep overhead and start-up costs down. This prop company has grown and has been in operation since 2000. My work now has a following of fans who love what I can do, and what I am able to achieve with my original prop designs.

Through Xscapes, I have done prop work on a number of fan films, small independent projects, and most notably providing original props to the production of Star Trek: Of Gods and Men. The props I designed and prototyped, earned me the title of Property Master; I therefore also managed the props on set, during production. I also provided storyboarding for the third act’s climactic combat sequence as well as providing Art Direction for act 3 in post-production, earning myself the title of Assistant Art Director. I have also since then conceptualized filming sets, new props, uniforms, and hero vessels to provide assistance to several projects.

I believe in part what makes me an effective Artist is my understanding and use of the underlying concepts of lines, depth, tones, colors, and design philosophies that I can see throughout a project and how it can and does translate as artwork for costumes, props, sets, lighting, graphics, and visual effects.